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Tiny thief walkthrough
Tiny thief walkthrough










If for whatever reason you don't return to the village under your own power, you'll lose everything you were carrying.If you lose a fight, you'll be kicked back to the village. The further you go from the village, the tougher they get. You'll randomly run into antagonists as you wander.Keep a close eye on these numbers! If either one runs out, you'll 'die' and be kicked back to the village. Each time you take two steps, you'll use up one Cured Meat. Each time you take a step, you'll use up one Water.The range of items you can make and build expands as you collect new resources. Workshops allow you to construct various items, most of which are useful while you're adventuring. Once you have some Leather from a Tanner, you can build a Workshop. Cured Meat isn't useful now, but later it will allow you to go on adventures and not starve.

tiny thief walkthrough

The Smokehouse will allow you to appoint Charcutiers, who will turn Wood and Meat into Cured Meat. Collecting meat from a Trap will also unlock the Smokehouse. Hunters gather Meat and Fur, which are really handy early on Trappers change Meat to Bait, which will make your Traps more effective. Lodges allow you to reassign Gatherers as Hunters and Trappers. Collecting Meat from a Trap will unlock the Lodge. This will eat up Fur quickly, but you need Leather to proceed. Tanners use up the Fur you collect from Traps and turn it into Leather at a ratio of 5:1. Constructing one allows you to reallocate Gatherers to Tanners. Collecting a single Fur also unlocks the Tannery. It's usually better to find these items on your own, but in some cases (namely the Compass) you don't have much choice in the matter. The Trading Post allows you to purchase other resources and unique items. Once you collect at least one Fur from a Trap, you'll unlock the Trading Post. Trap efficiency improves if they're Baited. Scales are particularly scarce, so you'll want to max out your Traps-which can be difficult, as creatures from the woods will periodically tromp in and destroy a random amount.

tiny thief walkthrough

The more Traps you have, the more of each item you'll get. Mentioned earlier, Traps are useful for gathering Meat, Teeth, Fur, Cloth, and Scales. You need to accumulate resources and build structures as they become available.

tiny thief walkthrough

Much of this portion of A Dark Room is a waiting game. Your village in "A Dark Room." Your options expand as you gather more villagers and craft more items. If Huts aren't an option for building yet, simply wait until you have more Wood. Build Huts up to the maximum of 80 population and your village will be ready for greater feats of production. The more villagers you have, the more people will be collecting wood every ten seconds. Huts get progressively more expensive as you buy more, but each one will raise your village's population. Thus begins your little village.Īlthough Traps are another viable concern and the first thing you can build, you should focus on building Huts. She's telling the truth, as workers will move in within a minute or two. Do so and your builder will assure you that it will quickly be filled with villagers. Keep collecting wood and you'll soon have enough to build a Hut. A Cart will allow you to collect more Wood whenever you Gather. For now, keep collecting Wood until you have enough for a Cart. To do this, you must accumulate resources, starting with the absolute minimum of Wood and working your way up from there.












Tiny thief walkthrough